Unlike the
console
versions, the
Nintendo DS
version of
Ghostbusters
gets rid of the
rookie story
line. Instead,
you get to play
as the
Ghostbusters
themselves.
Keep in mind
that
Ghostbusters DS
is an
action-RPG.
Instead of
slashing away at
low-level
monsters, you
have fun
blasting ghost
with your proton
beam. Egon, Ray,
Winston and
Peter have
different skills
that can be
upgraded after
every mission.
The concept adds
much needed
depth to the
game.
The story starts
out by Slimer
escaping and
hiding out at a
hotel.
Obviously, who
ya gonna call?
The Ghostbusters
have to make
their way to the
hotel by riding
in the iconic
Ecto-1. This is
where it gets
really ugly. The
streets of New
York are so
dark, you feel
as if a mugger
is following
your every move.
Cars in the
opposite lane
seem to pop out
of the shadows
and bump into
the Ecto-1.
Every time the
Ecto-1 bumps
into cars, it
accumulates
damage. With
every damage to
the Ecto-1, it
slows down. Then
you have to
either go to the
repair shop or
back to the
Ghostbusters
firehouse to get
it fixed.

While hanging
out at the
Ghostbusters HQ,
you can switch
between the
Ghostbusters and
slide down the
poles. I found
the sliding
highly
enjoyable. Each
character has
their own
specialty in
developing the
Ghostbusters
arsenal, for
example, Egon is
in charge of
developing new
ghost-busting
items.
Missions can be
found written on
the bulletin
board. After
accepting a
mission, a time
limit is given
to reach the
destination. The
Ghostbusters
hunt and capture
ghosts in
sewers, hotels,
museums and
cemeteries. You
have to drive to
each
destination,
which makes it a
real pain. Ample
time is not
given for
driving to
missions,
especially when
the Ecto-1 is
heavily damaged.
I also found it annoying that the phone keeps ringing at the Ghostbusters HQ. I felt I was working at a contact center. The ringing is meant to indicate that new missions are posted on the bulletin board but it rings every minute or so.
You can assign
the other three
Ghostbusters to
follow you or
stand guard.
This feature is
very helpful
since ghosts can
pop out of
nowhere. You
also have to
make sure that
the traps have
to be emptied
before making
your way to a
new mission. I
had to learn
this the hard
way. I was
reminded to
empty my trap
during a ghost
battle, which
majorly sucked.
Another downside
to a potentially
great game is
the inability to
control camera
angles. It is
impossible to
see where slime
and ghosts come
from. After
ghosts bump into
the
Ghostbusters,
they immediately
hit the ground.
It takes time
before they
recover and get
up again.
Control over the
camera angle
would¡¯ve helped
a lot and
would¡¯ve
lessened the
frustration of
having to keep
track of
oncoming quick
moving ghosts.

I have to admit
though that
playing
Ghostbusters was
nostalgic.
Everything is
authentic; the
familiar
Ghostbusters
theme song, the
nicely looking
and sounding
proton streams
and the light
emitted from
opening the
ghost trap. The
game is also
successful at
capturing the
Ghostbusters
daily lives.
The animated
graphics are
detailed and in
my opinion max
out the hardware
capability of
the DS.
Everything your
proton stream
hits, it breaks,
that¡¯s how
detailed the
graphics are.
The dialogue is
funny and has
the trademark
Ghostbusters
wit. Capturing
ghosts is easy
and blasting
them with your
proton gun never
gets old.
Ghostbusters: The Video Game has its moments but falls short of a potentially great game. I found it fun to play for the first two hours but the terrible Ecto-1 driving game play was too much for this Ninja to handle.


